Proposed games
From Milton Keynes RPG Club
This page is for games that are on offer for the next long block. Proposed short-block games are on a separate page. Create sub-pages where necessary, or this might become a big list! Upcoming long games and Upcoming short games are more speculative game proposals. If ideas in here sound interesting to you, please leave a comment, or contact the GM in question.
This is the block for October 21st to December 9th 2008
Contents |
The Shadow of Yesterday
As the game's blurb puts it:
- The Shadow of Yesterday is pulpy romantic sword-and-sorcery at the end of one world and the beginning of the next. This game melds the best of standard fantasy role-playing and a hard-charging narrative engine.
- Set in a post-apocalyptic fantasy world where the creation of a moon has ravaged cultures and thrown the fate of the earth into question, TSOY is like a Weird Tales contribution written by Emily Bronte.
This will be a player-led game. I intend that we spend the first week collaboratively deciding on characters and which bit of the setting we'll be playing in. If you want to find out more about the game, the rules are freely available online.
- Proposed by Neil Smith
The Night All Angels Cry
As far as any of you can remember, it has been a completely normal time recently...so why is it that all the PCs have just woken up on the battlefield the day after the Final Battle has occured? And where is most of the leadership for either side? The PCs will be members of the armies of Heaven and Hell, so most likely angels and demons, and hopefully will be able to put aside their differences to discover what happened, and why.
This game will probably be using Nine Worlds (available from IPR), although if people suggest a different system, I might consider using that instead.
- Proposed by Mark Kerr
Babylon 5: The Fiery Trial
A meeting place for humans and aliens, Babylon 5 is open for business. Hundreds of travelers pass through it's docking bays every day, and you are no different. Or are you...
Using the 2nd Ed. d20 ruleset, the plot covers the entire year (and the first season of the show), and the characters will find themselves thrust into a race against time to gather the remnants of vital information before it is destroyed by an ancient and implacable enemy...
- Proposed by Alex Vincent
Aimin' To Misbehave
Take my love, take my land, take me where I cannot stand ...
An episodic game for 3-5 players set in the Firefly 'Verse, and using the Serenity RPG. The game is set during the time of the Firefly series rather than the Serenity motion picture.
Instead of a single eight-week plot this will be structured as three 'episodes', each taking 2-3 weeks, revolving around the crew of an as-yet unnamed Firefly class transport.
The 'pilot' episode is Let no good deed go unpunished - things don't go smooth when the crew are hired by a shady philanthropist to transport medical supplies to a distant moon beset by plague.
Subsequent episodes will be informed by player character actions and decisions from the first episode. Expect old friends, older enemies, and various other acquaintances (criminal or otherwise) from the past to put in appearances as secrets are exposed.
There will be fightin'. Blood may be spilled if we run afoul of things, or some folks get tetchy. There may even be loss of life, only right to warn ya. If you're lucky you'll stay upright and breathin' long enough to get paid. But that's shiny, everybody that's anybody knows that's the way of things in this 'Verse, ain't that so?
- Proposed by Martin Goodson
Twisted!
After being brought up in the care of Mrs. Mann for the first 9 years of his life, Oliver Twist is removed to the parish workhouse by the beadle, Mr. Bumble, but he causes an uproar there when he asks for more gruel. The board of the workhouse take umbrage and offer 5 guineas to anyone wishing to take on the ungrateful wretch as an apprentice. After being taken on by a respected undertaker, Oliver is bullied and beaten, casuing him to run away to London, where he meets Jack Dawkins, aka the Artful Dodger and falls in with Fagin's gang of thieves and pick pockets.
Just as things are looking really bleak for poor young Oliver... he is vaporised by heat rays in the first moments of the Martian invasion of London.
Taking to the sewers & cellars beneath the city, can the vagabonds, urchins and ruffians of London survive the invasion? And what will they do with the upper classes who come to shelter with them?
Using FATE, as in Spirit of the Century, this is a darkly comic, pulp romp taking in a touch of The League of Extraordinary Gentlemen and allowing players to create their own mythology of London under the cold-blooded (and sometimes comicly mischievous, a la Mars Attacks) rule of the Martian invaders and their war machines.
- Proposed by James Mullen
